danaxassistant.blogg.se

Perfect dark pc 1964
Perfect dark pc 1964











Here's a trick for those who still use nGlide 1.03 or older and wish to enable widescreen-support automatically without using environment variables introduced in nGlide 1.04: It may give you more speed, but the downside is that it may cause more crashes to the game. You may also like to try setting Counter Factor (CF) = 1 for Perfect Dark if you already haven't. TenEighty is at least one of the games that require this little fix.) If you are using Project64 2.2, you may need to copy the lines for Perfect Dark from Project64.rdb to Project64.cfg. There are also other things to check as well: If you are using Project64 2.2, it will surprisingly work, with nGlide 1.05 + TriDef 3D -combination, but as we know: some games are not compatible with Project64 2.2. That's the only regression I've found from the newest version of nGlide. nGlide 1.05 works with Glide64, but if you are using it together with TriDef 3D, you will get "plugin not found" -error. nGlide 1.04 is completely broken with Glide64. (Don't worry, nGlide handles the scaling for you!) You can even turn on "Software depth buffer rendering" and "Buffer clear on every frame" to enable the blur-effect without slowdowns. The trick for getting better performance and best image quality with nGlide, even with Prefect Dark is to use native resolution on nGlide and, this is important: lowest resolution on Glide64-panel (640x480). (You know this, but to all others who haven't noticed: remove or rename glide3x.dll in PJ64 root directory to apply nGlide as default wrapper for Project64.) Your rig is about as powerful as mine (I also have a 3.1 GHz processor, Dual Core). I get good performance with Project 64 1.6, Glide64 (Final) and nGlide 1.03. I assume that you are using Project64 1.6, as it still might work the best for Perfect Dark.













Perfect dark pc 1964